Monday 23 November 2015

3D Animation - Character Modeling

The 3D animation that we had to do at the end of the year required us to model our own character's face, feet and hands all in 3D Max without using the pre-made puppets. This was achieved by designing our character's head with clay and taking photos of it with a camera, then importing those photos into 3D Max for modeling. Below is my character's head molded into shape using the clay, with these images being used as reference for the 3D model



The finish product of the 3D modeling in 3D Max turned out fairly different. I had to make adjustments to the design of my character's head due to it's unrealistic facial proportion and how the ears were too large for the head as well as the moustache in the clay model was obscuring the design of the character.



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