Basic Arm Movements
Give this man a hand...
While It's not pretty, it helped with understanding how basic arm movements worked as well as understand how the parenting tool works in After Effects.
Walking/Take off animation
Upon completing that, our next task was to take an already existing character model and apply a walking animation to it. What made this task easy to me was that the character given to us had separate layers created which associated itself with each part of the body (right foot, left foot, etc.). This made it significantly easy with parenting body parts to one another and from there animating the character walking:
Upon completing that, our next task was to take an already existing character model and apply a walking animation to it. What made this task easy to me was that the character given to us had separate layers created which associated itself with each part of the body (right foot, left foot, etc.). This made it significantly easy with parenting body parts to one another and from there animating the character walking:
Towards the end of the animation, I ran into a problem with fixing the character's movement to a straight line, causing the character to fly upwards. Knowing I didn't have a lot of time to fix the error, I worked around it and made it so the character takes off and fly.
Bowling Animation
The last animation that we had to do with our character was making it look as though it was rolling a ball on it's knee. Like the previous animation, this wasn't too much of a challenge to animate but gettng the movements to look realistic enough and function the way I wanted it to was a hard obstacle to overcome. Eventually I got the animation to work but when it came to adding the ball itself to the animation, well, its best to watch for yourself:
Turns out parenting the ball to the throwing arm makes the ball follow the arm.
No comments:
Post a Comment